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[FM 2014] Tópico Oficial
Criado por pedrito3, Jul 15 2013 20:46
128 respostas neste tópico
#31
Postado 14 August 2013 - 15:25
Foi dito apenas que será antes do Natal. Normalmente é num período entre 15 de Outubro e 15 de Novembro. Este último foi a 2 de Novembro.
#32
Postado 14 August 2013 - 16:00
Pelas imagens vai ter umas inovaçoes engracadas mas vamos la ver como saira...
#34
Postado 14 August 2013 - 18:10
#35
Postado 14 August 2013 - 18:39
lol não achei nada de mais, está tudo praticamente igual só mudaram o design. xD
#36
Postado 14 August 2013 - 22:29
Pelas imagens postadas nao da para ver grande coisa... Resta aguardar por mais novidades. Por acaso gostava de ver como vai ficar o 3D
#37
Postado 14 August 2013 - 23:13
Este não vou comprar. O FM para mim morreu, não sei se é do jogo, se é de mim... Mas já não tenho pica nenhuma para jogar isto. No FM12 ainda cheguei a fazer um save longo, e onde bati o meu recorde de épocas num clube, mas neste acho que nem cheguei a fazer um jogo oficial.
#38
Postado 14 August 2013 - 23:19
Só espero é que não demorem a crackar o jogo como este ano. Comprar só compro o Fifa pa ps3
#39
Postado 15 August 2013 - 11:17
Olá meus meninos, trago-vos mais algumas novidades sobre o Football Manager 2014.
Play it whenever, wherever, however
Play on Linux for the first time, plus the inclusion of ‘cloud-save’ technology which means that managers can now pursue a single career from any computer, anywhere in the world. FM14 also includes integration with Steam Workshop making it easy for managers to create and share customised FM content such as photo/logo packs, new and custom competitions and tailor- made challenges using the new Challenge Editor.
Improved Match Engine
The 3D Match Engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet.
Tactical overhaul
There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers' AI so that they’ll adapt their tactics more readily over time.
More realistic transfers and contracts
FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations.
More sophisticated board interaction
Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they’ve been offered a job by another club, with the outcome helping aid their decision on whether to move or not.
Improved interaction with players, staff and media
There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season.
News system
The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players.
Enhanced user interface
Major changes have been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.
Football Manager Classic evolved
Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables.
TRADUÇÃO (Google)
Play it whenever, wherever, however
Play on Linux for the first time, plus the inclusion of ‘cloud-save’ technology which means that managers can now pursue a single career from any computer, anywhere in the world. FM14 also includes integration with Steam Workshop making it easy for managers to create and share customised FM content such as photo/logo packs, new and custom competitions and tailor- made challenges using the new Challenge Editor.
Improved Match Engine
The 3D Match Engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet.
Tactical overhaul
There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers' AI so that they’ll adapt their tactics more readily over time.
More realistic transfers and contracts
FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations.
More sophisticated board interaction
Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they’ve been offered a job by another club, with the outcome helping aid their decision on whether to move or not.
Improved interaction with players, staff and media
There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season.
News system
The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players.
Enhanced user interface
Major changes have been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.
Football Manager Classic evolved
Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables.
TRADUÇÃO (Google)
Spoiler
Editado por .ruizão, 15 August 2013 - 11:18.
#41
Postado 16 August 2013 - 11:42
Está algo engraçado o 3D mas ainda há muito trabalho a fazer. Espero que o tal cloud save nao nos impeça de jogar offline.
#44
Postado 16 August 2013 - 12:24
A minha batata aka pc não aguenta o 3D por isso nem quero saber 2D siga.
#45
Postado 17 August 2013 - 21:46
Também não ligo ao 3D. Jogo nos primeiros tempos para ver a evolução, mas depois regresso ao 2D clássico, isso altera logo o espírito do FM. Meto as repetições em 3D para ver as jogadas melhor.
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